In addition, most of the tutorials are long videos by well meaning designers babbling endlessly while pressing hot keys ‘everyone knows’ without explaining what keys they are, and since the UI was recently redesigned, most of it is outdated, too.
There’s little buttons everywhere, with no apparent logical grouping based on task or flow. But if you are like me - a developer set on reaching goals, and not a graphic artist at all, Blender’s UI looks like a Rube Goldberg machine crashed into a wall at high speed. You simply download models, and change them to your need yourself, using Blender.īlender can do everything and the kitchen sink, is open source and free. Otherwise, you are in the same boat as me. Ideally, when you are working on HoloLens or other Mixed Reality projects, you have a full time designer on call in your team handling all the nastiness around models, and who knows how to handle Maya or some other high end design tool - preferably with valid licenses. Some Blender tricks for the impatient Mixed Reality / HoloLens developer (1)